Street Fighter 6’s developers had to push back against Capcom management to get all of the features and content they wanted
Staff, 2022-12-30 22:00:54,
The tale of video game development is typically one of compromise. Whether that be due to technical limitations, a lack of time, budget or a mixture of the three.
Sometimes, however, special games come out of an environment where those limitations are removed, and it sounds like that’s what the Street Fighter 6 development team had to fight for behind the scenes.
Game Informer recently released their Street Fighter 6 cover story online, which details a bit of how Capcom’s management had to be pushed back against and convinced that their vision for the game is worth it.
This basically boiled down to the core idea behind SF6 to create something that captures the essence of what drew people into the genre in the first place.
“The concept I received from Nakayama-san was that we wanted to take it back to almost what it was during the Street Fighter II era,” said Producer Kazuhiro Tsuchiya via Game Informer. “We wanted to make another Street Fighter game that’s not just for existing fans of the series, but for everyone and get that same feeling where all types of gamers are falling in love with fighting games… with Street Fighter. When that concept was brought up by…
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