2022 Was The Year Big Video Games Stopped Coming Out
Staff, 2022-12-07 18:38:28,
In some ways it feels like more video games are coming out than ever before. Yet in another way, one that so many of the loudest and most expensive sides of the video game industry are built around, 2022 was a drought like no other.
If you want to talk about lil’ platformers on the Switch or city-builders on Steam or weird horror adventures on itch.io then this was a bumper year. If you’re going by sheer volume there are more video games to play today, across more platforms, than ever before. As packed as the calendar was with smaller and even mid-tier games, though, a glance at the blockbuster release schedule in 2022 was dire reading.
It’s easy to forget, as comfortable with its routines as we are, how much of this industry still revolves around that calendar, blissfully unaware (or unwilling to accept) that it’s not 2003 anymore. The timing and volume of AAA game releases has been the cornerstone of everything from major events like E3 to development schedules to sales periods to retail channels right on down to when the writers of video game websites like this one used to be able to take a vacation (until recently it was never in October or November, that would be too busy!)
Over the last few years what used to be a flood of high-profile releases slowed to a trickle, however, and by 2022 it was more like a slow drip. We’re not reading previews in a copy of Game Informer, we’re not going to GameStop for a midnight launch. But the framework around…
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